EntityBot

EntityBot

Developer preview framework

Quick reference

Guides

Short skimmable guides for game systems, perks, items, offerings, maps, and common questions.

Developer Preview Static Framework
PerksCategories, synergy, counters, unlock source, and patch notes.
Add onsRecommended pairings, rarity value, and killer specific notes.
Status EffectsPlain English definitions and common perk interactions.
ItemsToolboxes, medkits, flashlights, keys, maps, and when to bring them.
OfferingsMap offerings, BP offerings, wards, and event offerings.
MapsRealm notes, main buildings, common strong areas, and danger zones.

Beginner glossary

Simple definitions for hex, exposed, oblivious, endurance, exhausted, haste, aura, and terror radius.

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Beginner

Perk categories

Exhaustion, aura, slowdown, info, stealth, anti tunnel, chase, healing, and gen utility.

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Perks

Common mistakes

Short answers for healing too much, dropping pallets early, over chasing, and ignoring gens.

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Coaching

Setup instructions

Use this checklist when this page becomes active.

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1
Create guide content filesStore each guide as a small HTML or JSON markdown style entry with title, category, role, and patch.
2
Add cross linksLink guides to builds, matchups, challenges, maps, perks, and learning paths.
3
Keep guides shortUse concise cards instead of giant wiki pages so the site stays fast during queue.
4
Add patch stampsShow last reviewed patch on every guide.

This page is a polished static shell. It is not linked from Home and can be wired into live data later.