Beginner glossary
Simple definitions for hex, exposed, oblivious, endurance, exhausted, haste, aura, and terror radius.
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Developer preview framework
Short skimmable guides for game systems, perks, items, offerings, maps, and common questions.
Simple definitions for hex, exposed, oblivious, endurance, exhausted, haste, aura, and terror radius.
Exhaustion, aura, slowdown, info, stealth, anti tunnel, chase, healing, and gen utility.
Short answers for healing too much, dropping pallets early, over chasing, and ignoring gens.
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