New Survivor Path
Camera control, generators, terror radius, pallets, windows, hook states, and safe rescues.
Developer preview framework
Structured learning paths for new players, returning players, and advanced mains.
Camera control, generators, terror radius, pallets, windows, hook states, and safe rescues.
First chase, when to drop chase, patrol routes, hook pressure, and perk basics.
Tile types, greed timing, line of sight, fast vaults, mindgames, and common unsafe pallets.
Gen pressure, three gen prevention, hook states, snowballing, and endgame choices.
Patch catch up, current meta warnings, reworked perks, and simple reentry builds.
One page per killer with beginner, intermediate, advanced, and expert milestones.
Use this checklist when this page becomes active.