EntityBot

EntityBot

Developer preview framework

Skill paths

Learning

Structured learning paths for new players, returning players, and advanced mains.

Developer Preview Static Framework

New Survivor Path

Camera control, generators, terror radius, pallets, windows, hook states, and safe rescues.

🌱
BeginnerSurvivor

New Killer Path

First chase, when to drop chase, patrol routes, hook pressure, and perk basics.

🔪
BeginnerKiller

Looping Basics

Tile types, greed timing, line of sight, fast vaults, mindgames, and common unsafe pallets.

🏃
Skill

Macro Pressure

Gen pressure, three gen prevention, hook states, snowballing, and endgame choices.

🧠
Advanced

Returning Player Path

Patch catch up, current meta warnings, reworked perks, and simple reentry builds.

🕰️
Returning

Killer Mastery Paths

One page per killer with beginner, intermediate, advanced, and expert milestones.

🎯
Mains

Setup instructions

Use this checklist when this page becomes active.

🧰
1
Create lesson recordsAdd learning cards with role, skill level, estimated time, prerequisite, and recommended practice.
2
Connect to matchupsEvery learning path should link to relevant killers, maps, perks, and challenges.
3
Add progress savesWhen profiles are ready, save completed lessons and show next recommendation.
4
Add clips laterUse curated video links or embedded clips only after content moderation rules are set.

This page is a polished static shell. It is not linked from Home and can be wired into live data later.